package org.bukkit;

/**
 * An Enum of Sounds the server is able to send to players.
 * <p>
 * WARNING: At any time, sounds may be added/removed from this Enum or even
 * MineCraft itself! There is no guarantee the sounds will play. There is no
 * guarantee values will not be removed from this Enum. As such, you should not
 * depend on the ordinal values of this class.
 */
public enum Sound {
    AMBIENT_CAVE,
    AMBIENT_UNDERWATER_ENTER,
    AMBIENT_UNDERWATER_EXIT,
    AMBIENT_UNDERWATER_LOOP,
    AMBIENT_UNDERWATER_LOOP_ADDITIONS,
    AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE,
    AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE,
    BLOCK_ANVIL_BREAK,
    BLOCK_ANVIL_DESTROY,
    BLOCK_ANVIL_FALL,
    BLOCK_ANVIL_HIT,
    BLOCK_ANVIL_LAND,
    BLOCK_ANVIL_PLACE,
    BLOCK_ANVIL_STEP,
    BLOCK_ANVIL_USE,
    BLOCK_BAMBOO_BREAK,
    BLOCK_BAMBOO_FALL,
    BLOCK_BAMBOO_HIT,
    BLOCK_BAMBOO_PLACE,
    BLOCK_BAMBOO_SAPLING_BREAK,
    BLOCK_BAMBOO_SAPLING_HIT,
    BLOCK_BAMBOO_SAPLING_PLACE,
    BLOCK_BAMBOO_STEP,
    BLOCK_BARREL_CLOSE,
    BLOCK_BARREL_OPEN,
    BLOCK_BEACON_ACTIVATE,
    BLOCK_BEACON_AMBIENT,
    BLOCK_BEACON_DEACTIVATE,
    BLOCK_BEACON_POWER_SELECT,
    BLOCK_BELL_RESONATE,
    BLOCK_BELL_USE,
    BLOCK_BLASTFURNACE_FIRE_CRACKLE,
    BLOCK_BREWING_STAND_BREW,
    BLOCK_BUBBLE_COLUMN_BUBBLE_POP,
    BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT,
    BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE,
    BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT,
    BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE,
    BLOCK_CAMPFIRE_CRACKLE,
    BLOCK_CHEST_CLOSE,
    BLOCK_CHEST_LOCKED,
    BLOCK_CHEST_OPEN,
    BLOCK_CHORUS_FLOWER_DEATH,
    BLOCK_CHORUS_FLOWER_GROW,
    BLOCK_COMPARATOR_CLICK,
    BLOCK_COMPOSTER_EMPTY,
    BLOCK_COMPOSTER_FILL,
    BLOCK_COMPOSTER_FILL_SUCCESS,
    BLOCK_COMPOSTER_READY,
    BLOCK_CONDUIT_ACTIVATE,
    BLOCK_CONDUIT_AMBIENT,
    BLOCK_CONDUIT_AMBIENT_SHORT,
    BLOCK_CONDUIT_ATTACK_TARGET,
    BLOCK_CONDUIT_DEACTIVATE,
    BLOCK_CORAL_BLOCK_BREAK,
    BLOCK_CORAL_BLOCK_FALL,
    BLOCK_CORAL_BLOCK_HIT,
    BLOCK_CORAL_BLOCK_PLACE,
    BLOCK_CORAL_BLOCK_STEP,
    BLOCK_CROP_BREAK,
    BLOCK_DISPENSER_DISPENSE,
    BLOCK_DISPENSER_FAIL,
    BLOCK_DISPENSER_LAUNCH,
    BLOCK_ENCHANTMENT_TABLE_USE,
    BLOCK_ENDER_CHEST_CLOSE,
    BLOCK_ENDER_CHEST_OPEN,
    BLOCK_END_GATEWAY_SPAWN,
    BLOCK_END_PORTAL_FRAME_FILL,
    BLOCK_END_PORTAL_SPAWN,
    BLOCK_FENCE_GATE_CLOSE,
    BLOCK_FENCE_GATE_OPEN,
    BLOCK_FIRE_AMBIENT,
    BLOCK_FIRE_EXTINGUISH,
    BLOCK_FURNACE_FIRE_CRACKLE,
    BLOCK_GLASS_BREAK,
    BLOCK_GLASS_FALL,
    BLOCK_GLASS_HIT,
    BLOCK_GLASS_PLACE,
    BLOCK_GLASS_STEP,
    BLOCK_GRASS_BREAK,
    BLOCK_GRASS_FALL,
    BLOCK_GRASS_HIT,
    BLOCK_GRASS_PLACE,
    BLOCK_GRASS_STEP,
    BLOCK_GRAVEL_BREAK,
    BLOCK_GRAVEL_FALL,
    BLOCK_GRAVEL_HIT,
    BLOCK_GRAVEL_PLACE,
    BLOCK_GRAVEL_STEP,
    BLOCK_GRINDSTONE_USE,
    BLOCK_IRON_DOOR_CLOSE,
    BLOCK_IRON_DOOR_OPEN,
    BLOCK_IRON_TRAPDOOR_CLOSE,
    BLOCK_IRON_TRAPDOOR_OPEN,
    BLOCK_LADDER_BREAK,
    BLOCK_LADDER_FALL,
    BLOCK_LADDER_HIT,
    BLOCK_LADDER_PLACE,
    BLOCK_LADDER_STEP,
    BLOCK_LANTERN_BREAK,
    BLOCK_LANTERN_FALL,
    BLOCK_LANTERN_HIT,
    BLOCK_LANTERN_PLACE,
    BLOCK_LANTERN_STEP,
    BLOCK_LAVA_AMBIENT,
    BLOCK_LAVA_EXTINGUISH,
    BLOCK_LAVA_POP,
    BLOCK_LEVER_CLICK,
    BLOCK_LILY_PAD_PLACE,
    BLOCK_METAL_BREAK,
    BLOCK_METAL_FALL,
    BLOCK_METAL_HIT,
    BLOCK_METAL_PLACE,
    BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF,
    BLOCK_METAL_PRESSURE_PLATE_CLICK_ON,
    BLOCK_METAL_STEP,
    BLOCK_NETHER_WART_BREAK,
    BLOCK_NOTE_BLOCK_BANJO,
    BLOCK_NOTE_BLOCK_BASEDRUM,
    BLOCK_NOTE_BLOCK_BASS,
    BLOCK_NOTE_BLOCK_BELL,
    BLOCK_NOTE_BLOCK_BIT,
    BLOCK_NOTE_BLOCK_CHIME,
    BLOCK_NOTE_BLOCK_COW_BELL,
    BLOCK_NOTE_BLOCK_DIDGERIDOO,
    BLOCK_NOTE_BLOCK_FLUTE,
    BLOCK_NOTE_BLOCK_GUITAR,
    BLOCK_NOTE_BLOCK_HARP,
    BLOCK_NOTE_BLOCK_HAT,
    BLOCK_NOTE_BLOCK_IRON_XYLOPHONE,
    BLOCK_NOTE_BLOCK_PLING,
    BLOCK_NOTE_BLOCK_SNARE,
    BLOCK_NOTE_BLOCK_XYLOPHONE,
    BLOCK_PISTON_CONTRACT,
    BLOCK_PISTON_EXTEND,
    BLOCK_PORTAL_AMBIENT,
    BLOCK_PORTAL_TRAVEL,
    BLOCK_PORTAL_TRIGGER,
    BLOCK_PUMPKIN_CARVE,
    BLOCK_REDSTONE_TORCH_BURNOUT,
    BLOCK_SAND_BREAK,
    BLOCK_SAND_FALL,
    BLOCK_SAND_HIT,
    BLOCK_SAND_PLACE,
    BLOCK_SAND_STEP,
    BLOCK_SCAFFOLDING_BREAK,
    BLOCK_SCAFFOLDING_FALL,
    BLOCK_SCAFFOLDING_HIT,
    BLOCK_SCAFFOLDING_PLACE,
    BLOCK_SCAFFOLDING_STEP,
    BLOCK_SHULKER_BOX_CLOSE,
    BLOCK_SHULKER_BOX_OPEN,
    BLOCK_SLIME_BLOCK_BREAK,
    BLOCK_SLIME_BLOCK_FALL,
    BLOCK_SLIME_BLOCK_HIT,
    BLOCK_SLIME_BLOCK_PLACE,
    BLOCK_SLIME_BLOCK_STEP,
    BLOCK_SMOKER_SMOKE,
    BLOCK_SNOW_BREAK,
    BLOCK_SNOW_FALL,
    BLOCK_SNOW_HIT,
    BLOCK_SNOW_PLACE,
    BLOCK_SNOW_STEP,
    BLOCK_STONE_BREAK,
    BLOCK_STONE_BUTTON_CLICK_OFF,
    BLOCK_STONE_BUTTON_CLICK_ON,
    BLOCK_STONE_FALL,
    BLOCK_STONE_HIT,
    BLOCK_STONE_PLACE,
    BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF,
    BLOCK_STONE_PRESSURE_PLATE_CLICK_ON,
    BLOCK_STONE_STEP,
    BLOCK_SWEET_BERRY_BUSH_BREAK,
    BLOCK_SWEET_BERRY_BUSH_PLACE,
    BLOCK_TRIPWIRE_ATTACH,
    BLOCK_TRIPWIRE_CLICK_OFF,
    BLOCK_TRIPWIRE_CLICK_ON,
    BLOCK_TRIPWIRE_DETACH,
    BLOCK_WATER_AMBIENT,
    BLOCK_WET_GRASS_BREAK,
    BLOCK_WET_GRASS_FALL,
    BLOCK_WET_GRASS_HIT,
    BLOCK_WET_GRASS_PLACE,
    BLOCK_WET_GRASS_STEP,
    BLOCK_WOODEN_BUTTON_CLICK_OFF,
    BLOCK_WOODEN_BUTTON_CLICK_ON,
    BLOCK_WOODEN_DOOR_CLOSE,
    BLOCK_WOODEN_DOOR_OPEN,
    BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF,
    BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON,
    BLOCK_WOODEN_TRAPDOOR_CLOSE,
    BLOCK_WOODEN_TRAPDOOR_OPEN,
    BLOCK_WOOD_BREAK,
    BLOCK_WOOD_FALL,
    BLOCK_WOOD_HIT,
    BLOCK_WOOD_PLACE,
    BLOCK_WOOD_STEP,
    BLOCK_WOOL_BREAK,
    BLOCK_WOOL_FALL,
    BLOCK_WOOL_HIT,
    BLOCK_WOOL_PLACE,
    BLOCK_WOOL_STEP,
    ENCHANT_THORNS_HIT,
    ENTITY_ARMOR_STAND_BREAK,
    ENTITY_ARMOR_STAND_FALL,
    ENTITY_ARMOR_STAND_HIT,
    ENTITY_ARMOR_STAND_PLACE,
    ENTITY_ARROW_HIT,
    ENTITY_ARROW_HIT_PLAYER,
    ENTITY_ARROW_SHOOT,
    ENTITY_BAT_AMBIENT,
    ENTITY_BAT_DEATH,
    ENTITY_BAT_HURT,
    ENTITY_BAT_LOOP,
    ENTITY_BAT_TAKEOFF,
    ENTITY_BLAZE_AMBIENT,
    ENTITY_BLAZE_BURN,
    ENTITY_BLAZE_DEATH,
    ENTITY_BLAZE_HURT,
    ENTITY_BLAZE_SHOOT,
    ENTITY_BOAT_PADDLE_LAND,
    ENTITY_BOAT_PADDLE_WATER,
    ENTITY_CAT_AMBIENT,
    ENTITY_CAT_BEG_FOR_FOOD,
    ENTITY_CAT_DEATH,
    ENTITY_CAT_EAT,
    ENTITY_CAT_HISS,
    ENTITY_CAT_HURT,
    ENTITY_CAT_PURR,
    ENTITY_CAT_PURREOW,
    ENTITY_CAT_STRAY_AMBIENT,
    ENTITY_CHICKEN_AMBIENT,
    ENTITY_CHICKEN_DEATH,
    ENTITY_CHICKEN_EGG,
    ENTITY_CHICKEN_HURT,
    ENTITY_CHICKEN_STEP,
    ENTITY_COD_AMBIENT,
    ENTITY_COD_DEATH,
    ENTITY_COD_FLOP,
    ENTITY_COD_HURT,
    ENTITY_COW_AMBIENT,
    ENTITY_COW_DEATH,
    ENTITY_COW_HURT,
    ENTITY_COW_MILK,
    ENTITY_COW_STEP,
    ENTITY_CREEPER_DEATH,
    ENTITY_CREEPER_HURT,
    ENTITY_CREEPER_PRIMED,
    ENTITY_DOLPHIN_AMBIENT,
    ENTITY_DOLPHIN_AMBIENT_WATER,
    ENTITY_DOLPHIN_ATTACK,
    ENTITY_DOLPHIN_DEATH,
    ENTITY_DOLPHIN_EAT,
    ENTITY_DOLPHIN_HURT,
    ENTITY_DOLPHIN_JUMP,
    ENTITY_DOLPHIN_PLAY,
    ENTITY_DOLPHIN_SPLASH,
    ENTITY_DOLPHIN_SWIM,
    ENTITY_DONKEY_AMBIENT,
    ENTITY_DONKEY_ANGRY,
    ENTITY_DONKEY_CHEST,
    ENTITY_DONKEY_DEATH,
    ENTITY_DONKEY_HURT,
    ENTITY_DRAGON_FIREBALL_EXPLODE,
    ENTITY_DROWNED_AMBIENT,
    ENTITY_DROWNED_AMBIENT_WATER,
    ENTITY_DROWNED_DEATH,
    ENTITY_DROWNED_DEATH_WATER,
    ENTITY_DROWNED_HURT,
    ENTITY_DROWNED_HURT_WATER,
    ENTITY_DROWNED_SHOOT,
    ENTITY_DROWNED_STEP,
    ENTITY_DROWNED_SWIM,
    ENTITY_EGG_THROW,
    ENTITY_ELDER_GUARDIAN_AMBIENT,
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND,
    ENTITY_ELDER_GUARDIAN_CURSE,
    ENTITY_ELDER_GUARDIAN_DEATH,
    ENTITY_ELDER_GUARDIAN_DEATH_LAND,
    ENTITY_ELDER_GUARDIAN_FLOP,
    ENTITY_ELDER_GUARDIAN_HURT,
    ENTITY_ELDER_GUARDIAN_HURT_LAND,
    ENTITY_ENDERMAN_AMBIENT,
    ENTITY_ENDERMAN_DEATH,
    ENTITY_ENDERMAN_HURT,
    ENTITY_ENDERMAN_SCREAM,
    ENTITY_ENDERMAN_STARE,
    ENTITY_ENDERMAN_TELEPORT,
    ENTITY_ENDERMITE_AMBIENT,
    ENTITY_ENDERMITE_DEATH,
    ENTITY_ENDERMITE_HURT,
    ENTITY_ENDERMITE_STEP,
    ENTITY_ENDER_DRAGON_AMBIENT,
    ENTITY_ENDER_DRAGON_DEATH,
    ENTITY_ENDER_DRAGON_FLAP,
    ENTITY_ENDER_DRAGON_GROWL,
    ENTITY_ENDER_DRAGON_HURT,
    ENTITY_ENDER_DRAGON_SHOOT,
    ENTITY_ENDER_EYE_DEATH,
    ENTITY_ENDER_EYE_LAUNCH,
    ENTITY_ENDER_PEARL_THROW,
    ENTITY_EVOKER_AMBIENT,
    ENTITY_EVOKER_CAST_SPELL,
    ENTITY_EVOKER_CELEBRATE,
    ENTITY_EVOKER_DEATH,
    ENTITY_EVOKER_FANGS_ATTACK,
    ENTITY_EVOKER_HURT,
    ENTITY_EVOKER_PREPARE_ATTACK,
    ENTITY_EVOKER_PREPARE_SUMMON,
    ENTITY_EVOKER_PREPARE_WOLOLO,
    ENTITY_EXPERIENCE_BOTTLE_THROW,
    ENTITY_EXPERIENCE_ORB_PICKUP,
    ENTITY_FIREWORK_ROCKET_BLAST,
    ENTITY_FIREWORK_ROCKET_BLAST_FAR,
    ENTITY_FIREWORK_ROCKET_LARGE_BLAST,
    ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR,
    ENTITY_FIREWORK_ROCKET_LAUNCH,
    ENTITY_FIREWORK_ROCKET_SHOOT,
    ENTITY_FIREWORK_ROCKET_TWINKLE,
    ENTITY_FIREWORK_ROCKET_TWINKLE_FAR,
    ENTITY_FISHING_BOBBER_RETRIEVE,
    ENTITY_FISHING_BOBBER_SPLASH,
    ENTITY_FISHING_BOBBER_THROW,
    ENTITY_FISH_SWIM,
    ENTITY_FOX_AGGRO,
    ENTITY_FOX_AMBIENT,
    ENTITY_FOX_BITE,
    ENTITY_FOX_DEATH,
    ENTITY_FOX_EAT,
    ENTITY_FOX_HURT,
    ENTITY_FOX_SCREECH,
    ENTITY_FOX_SLEEP,
    ENTITY_FOX_SNIFF,
    ENTITY_FOX_SPIT,
    ENTITY_GENERIC_BIG_FALL,
    ENTITY_GENERIC_BURN,
    ENTITY_GENERIC_DEATH,
    ENTITY_GENERIC_DRINK,
    ENTITY_GENERIC_EAT,
    ENTITY_GENERIC_EXPLODE,
    ENTITY_GENERIC_EXTINGUISH_FIRE,
    ENTITY_GENERIC_HURT,
    ENTITY_GENERIC_SMALL_FALL,
    ENTITY_GENERIC_SPLASH,
    ENTITY_GENERIC_SWIM,
    ENTITY_GHAST_AMBIENT,
    ENTITY_GHAST_DEATH,
    ENTITY_GHAST_HURT,
    ENTITY_GHAST_SCREAM,
    ENTITY_GHAST_SHOOT,
    ENTITY_GHAST_WARN,
    ENTITY_GUARDIAN_AMBIENT,
    ENTITY_GUARDIAN_AMBIENT_LAND,
    ENTITY_GUARDIAN_ATTACK,
    ENTITY_GUARDIAN_DEATH,
    ENTITY_GUARDIAN_DEATH_LAND,
    ENTITY_GUARDIAN_FLOP,
    ENTITY_GUARDIAN_HURT,
    ENTITY_GUARDIAN_HURT_LAND,
    ENTITY_HORSE_AMBIENT,
    ENTITY_HORSE_ANGRY,
    ENTITY_HORSE_ARMOR,
    ENTITY_HORSE_BREATHE,
    ENTITY_HORSE_DEATH,
    ENTITY_HORSE_EAT,
    ENTITY_HORSE_GALLOP,
    ENTITY_HORSE_HURT,
    ENTITY_HORSE_JUMP,
    ENTITY_HORSE_LAND,
    ENTITY_HORSE_SADDLE,
    ENTITY_HORSE_STEP,
    ENTITY_HORSE_STEP_WOOD,
    ENTITY_HOSTILE_BIG_FALL,
    ENTITY_HOSTILE_DEATH,
    ENTITY_HOSTILE_HURT,
    ENTITY_HOSTILE_SMALL_FALL,
    ENTITY_HOSTILE_SPLASH,
    ENTITY_HOSTILE_SWIM,
    ENTITY_HUSK_AMBIENT,
    ENTITY_HUSK_CONVERTED_TO_ZOMBIE,
    ENTITY_HUSK_DEATH,
    ENTITY_HUSK_HURT,
    ENTITY_HUSK_STEP,
    ENTITY_ILLUSIONER_AMBIENT,
    ENTITY_ILLUSIONER_CAST_SPELL,
    ENTITY_ILLUSIONER_DEATH,
    ENTITY_ILLUSIONER_HURT,
    ENTITY_ILLUSIONER_MIRROR_MOVE,
    ENTITY_ILLUSIONER_PREPARE_BLINDNESS,
    ENTITY_ILLUSIONER_PREPARE_MIRROR,
    ENTITY_IRON_GOLEM_ATTACK,
    ENTITY_IRON_GOLEM_DEATH,
    ENTITY_IRON_GOLEM_HURT,
    ENTITY_IRON_GOLEM_STEP,
    ENTITY_ITEM_BREAK,
    ENTITY_ITEM_FRAME_ADD_ITEM,
    ENTITY_ITEM_FRAME_BREAK,
    ENTITY_ITEM_FRAME_PLACE,
    ENTITY_ITEM_FRAME_REMOVE_ITEM,
    ENTITY_ITEM_FRAME_ROTATE_ITEM,
    ENTITY_ITEM_PICKUP,
    ENTITY_LEASH_KNOT_BREAK,
    ENTITY_LEASH_KNOT_PLACE,
    ENTITY_LIGHTNING_BOLT_IMPACT,
    ENTITY_LIGHTNING_BOLT_THUNDER,
    ENTITY_LINGERING_POTION_THROW,
    ENTITY_LLAMA_AMBIENT,
    ENTITY_LLAMA_ANGRY,
    ENTITY_LLAMA_CHEST,
    ENTITY_LLAMA_DEATH,
    ENTITY_LLAMA_EAT,
    ENTITY_LLAMA_HURT,
    ENTITY_LLAMA_SPIT,
    ENTITY_LLAMA_STEP,
    ENTITY_LLAMA_SWAG,
    ENTITY_MAGMA_CUBE_DEATH,
    ENTITY_MAGMA_CUBE_DEATH_SMALL,
    ENTITY_MAGMA_CUBE_HURT,
    ENTITY_MAGMA_CUBE_HURT_SMALL,
    ENTITY_MAGMA_CUBE_JUMP,
    ENTITY_MAGMA_CUBE_SQUISH,
    ENTITY_MAGMA_CUBE_SQUISH_SMALL,
    ENTITY_MINECART_INSIDE,
    ENTITY_MINECART_RIDING,
    ENTITY_MOOSHROOM_CONVERT,
    ENTITY_MOOSHROOM_EAT,
    ENTITY_MOOSHROOM_MILK,
    ENTITY_MOOSHROOM_SHEAR,
    ENTITY_MOOSHROOM_SUSPICIOUS_MILK,
    ENTITY_MULE_AMBIENT,
    ENTITY_MULE_CHEST,
    ENTITY_MULE_DEATH,
    ENTITY_MULE_HURT,
    ENTITY_OCELOT_AMBIENT,
    ENTITY_OCELOT_DEATH,
    ENTITY_OCELOT_HURT,
    ENTITY_PAINTING_BREAK,
    ENTITY_PAINTING_PLACE,
    ENTITY_PANDA_AGGRESSIVE_AMBIENT,
    ENTITY_PANDA_AMBIENT,
    ENTITY_PANDA_BITE,
    ENTITY_PANDA_CANT_BREED,
    ENTITY_PANDA_DEATH,
    ENTITY_PANDA_EAT,
    ENTITY_PANDA_HURT,
    ENTITY_PANDA_PRE_SNEEZE,
    ENTITY_PANDA_SNEEZE,
    ENTITY_PANDA_STEP,
    ENTITY_PANDA_WORRIED_AMBIENT,
    ENTITY_PARROT_AMBIENT,
    ENTITY_PARROT_DEATH,
    ENTITY_PARROT_EAT,
    ENTITY_PARROT_FLY,
    ENTITY_PARROT_HURT,
    ENTITY_PARROT_IMITATE_BLAZE,
    ENTITY_PARROT_IMITATE_CREEPER,
    ENTITY_PARROT_IMITATE_DROWNED,
    ENTITY_PARROT_IMITATE_ELDER_GUARDIAN,
    ENTITY_PARROT_IMITATE_ENDERMAN,
    ENTITY_PARROT_IMITATE_ENDERMITE,
    ENTITY_PARROT_IMITATE_ENDER_DRAGON,
    ENTITY_PARROT_IMITATE_EVOKER,
    ENTITY_PARROT_IMITATE_GHAST,
    ENTITY_PARROT_IMITATE_GUARDIAN,
    ENTITY_PARROT_IMITATE_HUSK,
    ENTITY_PARROT_IMITATE_ILLUSIONER,
    ENTITY_PARROT_IMITATE_MAGMA_CUBE,
    ENTITY_PARROT_IMITATE_PANDA,
    ENTITY_PARROT_IMITATE_PHANTOM,
    ENTITY_PARROT_IMITATE_PILLAGER,
    ENTITY_PARROT_IMITATE_POLAR_BEAR,
    ENTITY_PARROT_IMITATE_RAVAGER,
    ENTITY_PARROT_IMITATE_SHULKER,
    ENTITY_PARROT_IMITATE_SILVERFISH,
    ENTITY_PARROT_IMITATE_SKELETON,
    ENTITY_PARROT_IMITATE_SLIME,
    ENTITY_PARROT_IMITATE_SPIDER,
    ENTITY_PARROT_IMITATE_STRAY,
    ENTITY_PARROT_IMITATE_VEX,
    ENTITY_PARROT_IMITATE_VINDICATOR,
    ENTITY_PARROT_IMITATE_WITCH,
    ENTITY_PARROT_IMITATE_WITHER,
    ENTITY_PARROT_IMITATE_WITHER_SKELETON,
    ENTITY_PARROT_IMITATE_WOLF,
    ENTITY_PARROT_IMITATE_ZOMBIE,
    ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN,
    ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER,
    ENTITY_PARROT_STEP,
    ENTITY_PHANTOM_AMBIENT,
    ENTITY_PHANTOM_BITE,
    ENTITY_PHANTOM_DEATH,
    ENTITY_PHANTOM_FLAP,
    ENTITY_PHANTOM_HURT,
    ENTITY_PHANTOM_SWOOP,
    ENTITY_PIG_AMBIENT,
    ENTITY_PIG_DEATH,
    ENTITY_PIG_HURT,
    ENTITY_PIG_SADDLE,
    ENTITY_PIG_STEP,
    ENTITY_PILLAGER_AMBIENT,
    ENTITY_PILLAGER_CELEBRATE,
    ENTITY_PILLAGER_DEATH,
    ENTITY_PILLAGER_HURT,
    ENTITY_PLAYER_ATTACK_CRIT,
    ENTITY_PLAYER_ATTACK_KNOCKBACK,
    ENTITY_PLAYER_ATTACK_NODAMAGE,
    ENTITY_PLAYER_ATTACK_STRONG,
    ENTITY_PLAYER_ATTACK_SWEEP,
    ENTITY_PLAYER_ATTACK_WEAK,
    ENTITY_PLAYER_BIG_FALL,
    ENTITY_PLAYER_BREATH,
    ENTITY_PLAYER_BURP,
    ENTITY_PLAYER_DEATH,
    ENTITY_PLAYER_HURT,
    ENTITY_PLAYER_HURT_DROWN,
    ENTITY_PLAYER_HURT_ON_FIRE,
    ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH,
    ENTITY_PLAYER_LEVELUP,
    ENTITY_PLAYER_SMALL_FALL,
    ENTITY_PLAYER_SPLASH,
    ENTITY_PLAYER_SPLASH_HIGH_SPEED,
    ENTITY_PLAYER_SWIM,
    ENTITY_POLAR_BEAR_AMBIENT,
    ENTITY_POLAR_BEAR_AMBIENT_BABY,
    ENTITY_POLAR_BEAR_DEATH,
    ENTITY_POLAR_BEAR_HURT,
    ENTITY_POLAR_BEAR_STEP,
    ENTITY_POLAR_BEAR_WARNING,
    ENTITY_PUFFER_FISH_AMBIENT,
    ENTITY_PUFFER_FISH_BLOW_OUT,
    ENTITY_PUFFER_FISH_BLOW_UP,
    ENTITY_PUFFER_FISH_DEATH,
    ENTITY_PUFFER_FISH_FLOP,
    ENTITY_PUFFER_FISH_HURT,
    ENTITY_PUFFER_FISH_STING,
    ENTITY_RABBIT_AMBIENT,
    ENTITY_RABBIT_ATTACK,
    ENTITY_RABBIT_DEATH,
    ENTITY_RABBIT_HURT,
    ENTITY_RABBIT_JUMP,
    ENTITY_RAVAGER_AMBIENT,
    ENTITY_RAVAGER_ATTACK,
    ENTITY_RAVAGER_CELEBRATE,
    ENTITY_RAVAGER_DEATH,
    ENTITY_RAVAGER_HURT,
    ENTITY_RAVAGER_ROAR,
    ENTITY_RAVAGER_STEP,
    ENTITY_RAVAGER_STUNNED,
    ENTITY_SALMON_AMBIENT,
    ENTITY_SALMON_DEATH,
    ENTITY_SALMON_FLOP,
    ENTITY_SALMON_HURT,
    ENTITY_SHEEP_AMBIENT,
    ENTITY_SHEEP_DEATH,
    ENTITY_SHEEP_HURT,
    ENTITY_SHEEP_SHEAR,
    ENTITY_SHEEP_STEP,
    ENTITY_SHULKER_AMBIENT,
    ENTITY_SHULKER_BULLET_HIT,
    ENTITY_SHULKER_BULLET_HURT,
    ENTITY_SHULKER_CLOSE,
    ENTITY_SHULKER_DEATH,
    ENTITY_SHULKER_HURT,
    ENTITY_SHULKER_HURT_CLOSED,
    ENTITY_SHULKER_OPEN,
    ENTITY_SHULKER_SHOOT,
    ENTITY_SHULKER_TELEPORT,
    ENTITY_SILVERFISH_AMBIENT,
    ENTITY_SILVERFISH_DEATH,
    ENTITY_SILVERFISH_HURT,
    ENTITY_SILVERFISH_STEP,
    ENTITY_SKELETON_AMBIENT,
    ENTITY_SKELETON_DEATH,
    ENTITY_SKELETON_HORSE_AMBIENT,
    ENTITY_SKELETON_HORSE_AMBIENT_WATER,
    ENTITY_SKELETON_HORSE_DEATH,
    ENTITY_SKELETON_HORSE_GALLOP_WATER,
    ENTITY_SKELETON_HORSE_HURT,
    ENTITY_SKELETON_HORSE_JUMP_WATER,
    ENTITY_SKELETON_HORSE_STEP_WATER,
    ENTITY_SKELETON_HORSE_SWIM,
    ENTITY_SKELETON_HURT,
    ENTITY_SKELETON_SHOOT,
    ENTITY_SKELETON_STEP,
    ENTITY_SLIME_ATTACK,
    ENTITY_SLIME_DEATH,
    ENTITY_SLIME_DEATH_SMALL,
    ENTITY_SLIME_HURT,
    ENTITY_SLIME_HURT_SMALL,
    ENTITY_SLIME_JUMP,
    ENTITY_SLIME_JUMP_SMALL,
    ENTITY_SLIME_SQUISH,
    ENTITY_SLIME_SQUISH_SMALL,
    ENTITY_SNOWBALL_THROW,
    ENTITY_SNOW_GOLEM_AMBIENT,
    ENTITY_SNOW_GOLEM_DEATH,
    ENTITY_SNOW_GOLEM_HURT,
    ENTITY_SNOW_GOLEM_SHOOT,
    ENTITY_SPIDER_AMBIENT,
    ENTITY_SPIDER_DEATH,
    ENTITY_SPIDER_HURT,
    ENTITY_SPIDER_STEP,
    ENTITY_SPLASH_POTION_BREAK,
    ENTITY_SPLASH_POTION_THROW,
    ENTITY_SQUID_AMBIENT,
    ENTITY_SQUID_DEATH,
    ENTITY_SQUID_HURT,
    ENTITY_SQUID_SQUIRT,
    ENTITY_STRAY_AMBIENT,
    ENTITY_STRAY_DEATH,
    ENTITY_STRAY_HURT,
    ENTITY_STRAY_STEP,
    ENTITY_TNT_PRIMED,
    ENTITY_TROPICAL_FISH_AMBIENT,
    ENTITY_TROPICAL_FISH_DEATH,
    ENTITY_TROPICAL_FISH_FLOP,
    ENTITY_TROPICAL_FISH_HURT,
    ENTITY_TURTLE_AMBIENT_LAND,
    ENTITY_TURTLE_DEATH,
    ENTITY_TURTLE_DEATH_BABY,
    ENTITY_TURTLE_EGG_BREAK,
    ENTITY_TURTLE_EGG_CRACK,
    ENTITY_TURTLE_EGG_HATCH,
    ENTITY_TURTLE_HURT,
    ENTITY_TURTLE_HURT_BABY,
    ENTITY_TURTLE_LAY_EGG,
    ENTITY_TURTLE_SHAMBLE,
    ENTITY_TURTLE_SHAMBLE_BABY,
    ENTITY_TURTLE_SWIM,
    ENTITY_VEX_AMBIENT,
    ENTITY_VEX_CHARGE,
    ENTITY_VEX_DEATH,
    ENTITY_VEX_HURT,
    ENTITY_VILLAGER_AMBIENT,
    ENTITY_VILLAGER_CELEBRATE,
    ENTITY_VILLAGER_DEATH,
    ENTITY_VILLAGER_HURT,
    ENTITY_VILLAGER_NO,
    ENTITY_VILLAGER_TRADE,
    ENTITY_VILLAGER_WORK_ARMORER,
    ENTITY_VILLAGER_WORK_BUTCHER,
    ENTITY_VILLAGER_WORK_CARTOGRAPHER,
    ENTITY_VILLAGER_WORK_CLERIC,
    ENTITY_VILLAGER_WORK_FARMER,
    ENTITY_VILLAGER_WORK_FISHERMAN,
    ENTITY_VILLAGER_WORK_FLETCHER,
    ENTITY_VILLAGER_WORK_LEATHERWORKER,
    ENTITY_VILLAGER_WORK_LIBRARIAN,
    ENTITY_VILLAGER_WORK_MASON,
    ENTITY_VILLAGER_WORK_SHEPHERD,
    ENTITY_VILLAGER_WORK_TOOLSMITH,
    ENTITY_VILLAGER_WORK_WEAPONSMITH,
    ENTITY_VILLAGER_YES,
    ENTITY_VINDICATOR_AMBIENT,
    ENTITY_VINDICATOR_CELEBRATE,
    ENTITY_VINDICATOR_DEATH,
    ENTITY_VINDICATOR_HURT,
    ENTITY_WANDERING_TRADER_AMBIENT,
    ENTITY_WANDERING_TRADER_DEATH,
    ENTITY_WANDERING_TRADER_DISAPPEARED,
    ENTITY_WANDERING_TRADER_DRINK_MILK,
    ENTITY_WANDERING_TRADER_DRINK_POTION,
    ENTITY_WANDERING_TRADER_HURT,
    ENTITY_WANDERING_TRADER_NO,
    ENTITY_WANDERING_TRADER_REAPPEARED,
    ENTITY_WANDERING_TRADER_TRADE,
    ENTITY_WANDERING_TRADER_YES,
    ENTITY_WITCH_AMBIENT,
    ENTITY_WITCH_CELEBRATE,
    ENTITY_WITCH_DEATH,
    ENTITY_WITCH_DRINK,
    ENTITY_WITCH_HURT,
    ENTITY_WITCH_THROW,
    ENTITY_WITHER_AMBIENT,
    ENTITY_WITHER_BREAK_BLOCK,
    ENTITY_WITHER_DEATH,
    ENTITY_WITHER_HURT,
    ENTITY_WITHER_SHOOT,
    ENTITY_WITHER_SKELETON_AMBIENT,
    ENTITY_WITHER_SKELETON_DEATH,
    ENTITY_WITHER_SKELETON_HURT,
    ENTITY_WITHER_SKELETON_STEP,
    ENTITY_WITHER_SPAWN,
    ENTITY_WOLF_AMBIENT,
    ENTITY_WOLF_DEATH,
    ENTITY_WOLF_GROWL,
    ENTITY_WOLF_HOWL,
    ENTITY_WOLF_HURT,
    ENTITY_WOLF_PANT,
    ENTITY_WOLF_SHAKE,
    ENTITY_WOLF_STEP,
    ENTITY_WOLF_WHINE,
    ENTITY_ZOMBIE_AMBIENT,
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR,
    ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR,
    ENTITY_ZOMBIE_BREAK_WOODEN_DOOR,
    ENTITY_ZOMBIE_CONVERTED_TO_DROWNED,
    ENTITY_ZOMBIE_DEATH,
    ENTITY_ZOMBIE_DESTROY_EGG,
    ENTITY_ZOMBIE_HORSE_AMBIENT,
    ENTITY_ZOMBIE_HORSE_DEATH,
    ENTITY_ZOMBIE_HORSE_HURT,
    ENTITY_ZOMBIE_HURT,
    ENTITY_ZOMBIE_INFECT,
    ENTITY_ZOMBIE_PIGMAN_AMBIENT,
    ENTITY_ZOMBIE_PIGMAN_ANGRY,
    ENTITY_ZOMBIE_PIGMAN_DEATH,
    ENTITY_ZOMBIE_PIGMAN_HURT,
    ENTITY_ZOMBIE_STEP,
    ENTITY_ZOMBIE_VILLAGER_AMBIENT,
    ENTITY_ZOMBIE_VILLAGER_CONVERTED,
    ENTITY_ZOMBIE_VILLAGER_CURE,
    ENTITY_ZOMBIE_VILLAGER_DEATH,
    ENTITY_ZOMBIE_VILLAGER_HURT,
    ENTITY_ZOMBIE_VILLAGER_STEP,
    EVENT_RAID_HORN,
    ITEM_ARMOR_EQUIP_CHAIN,
    ITEM_ARMOR_EQUIP_DIAMOND,
    ITEM_ARMOR_EQUIP_ELYTRA,
    ITEM_ARMOR_EQUIP_GENERIC,
    ITEM_ARMOR_EQUIP_GOLD,
    ITEM_ARMOR_EQUIP_IRON,
    ITEM_ARMOR_EQUIP_LEATHER,
    ITEM_ARMOR_EQUIP_TURTLE,
    ITEM_AXE_STRIP,
    ITEM_BOOK_PAGE_TURN,
    ITEM_BOOK_PUT,
    ITEM_BOTTLE_EMPTY,
    ITEM_BOTTLE_FILL,
    ITEM_BOTTLE_FILL_DRAGONBREATH,
    ITEM_BUCKET_EMPTY,
    ITEM_BUCKET_EMPTY_FISH,
    ITEM_BUCKET_EMPTY_LAVA,
    ITEM_BUCKET_FILL,
    ITEM_BUCKET_FILL_FISH,
    ITEM_BUCKET_FILL_LAVA,
    ITEM_CHORUS_FRUIT_TELEPORT,
    ITEM_CROP_PLANT,
    ITEM_CROSSBOW_HIT,
    ITEM_CROSSBOW_LOADING_END,
    ITEM_CROSSBOW_LOADING_MIDDLE,
    ITEM_CROSSBOW_LOADING_START,
    ITEM_CROSSBOW_QUICK_CHARGE_1,
    ITEM_CROSSBOW_QUICK_CHARGE_2,
    ITEM_CROSSBOW_QUICK_CHARGE_3,
    ITEM_CROSSBOW_SHOOT,
    ITEM_ELYTRA_FLYING,
    ITEM_FIRECHARGE_USE,
    ITEM_FLINTANDSTEEL_USE,
    ITEM_HOE_TILL,
    ITEM_NETHER_WART_PLANT,
    ITEM_SHIELD_BLOCK,
    ITEM_SHIELD_BREAK,
    ITEM_SHOVEL_FLATTEN,
    ITEM_SWEET_BERRIES_PICK_FROM_BUSH,
    ITEM_TOTEM_USE,
    ITEM_TRIDENT_HIT,
    ITEM_TRIDENT_HIT_GROUND,
    ITEM_TRIDENT_RETURN,
    ITEM_TRIDENT_RIPTIDE_1,
    ITEM_TRIDENT_RIPTIDE_2,
    ITEM_TRIDENT_RIPTIDE_3,
    ITEM_TRIDENT_THROW,
    ITEM_TRIDENT_THUNDER,
    MUSIC_CREATIVE,
    MUSIC_CREDITS,
    MUSIC_DISC_11,
    MUSIC_DISC_13,
    MUSIC_DISC_BLOCKS,
    MUSIC_DISC_CAT,
    MUSIC_DISC_CHIRP,
    MUSIC_DISC_FAR,
    MUSIC_DISC_MALL,
    MUSIC_DISC_MELLOHI,
    MUSIC_DISC_STAL,
    MUSIC_DISC_STRAD,
    MUSIC_DISC_WAIT,
    MUSIC_DISC_WARD,
    MUSIC_DRAGON,
    MUSIC_END,
    MUSIC_GAME,
    MUSIC_MENU,
    MUSIC_NETHER,
    MUSIC_UNDER_WATER,
    UI_BUTTON_CLICK,
    UI_CARTOGRAPHY_TABLE_TAKE_RESULT,
    UI_LOOM_SELECT_PATTERN,
    UI_LOOM_TAKE_RESULT,
    UI_STONECUTTER_SELECT_RECIPE,
    UI_STONECUTTER_TAKE_RESULT,
    UI_TOAST_CHALLENGE_COMPLETE,
    UI_TOAST_IN,
    UI_TOAST_OUT,
    WEATHER_RAIN,
    WEATHER_RAIN_ABOVE,
}
